Just playing around with the wire solver and deforming wires onto wires...
rendered as tube primitives, 2 area lights and an env light, took about an hour to render 2K :/
hipnc is here
rendered as tube primitives, 2 area lights and an env light, took about an hour to render 2K :/
hipnc is here
That looks totally flipping wicked Sam! :) very useful indeed!
ReplyDeleteThe wire deformer is great!
ReplyDeletewhere's the vimeo?
ReplyDelete:D
looking wicked.
I like this more than a lot!
ReplyDeletenoice one sam
hey sam i am having problems opening this file am i doing something wrong ?
ReplyDeleteIt is quite an old file, I have opened it in H12 but there are a lot of warnings.
ReplyDeleteI don't have a PC at the moment, so I can't update it to H12 yet :/
oh ok sorry to hear that, well i hope to see more post from you wen u do i really enjoy ur work ..maybe u might be able to upload it some other time :-)
ReplyDeleteHi Sam
ReplyDeleteI opened your hip and have a question. how are you getting the tappered/funnel shape for your vortexforce? did you touch anything in the vortexforcreatatrib? I typed bezier() in radius but nothing has changed.
Bezier() in an expression means the parm is key framed, shift-RMB on the parm to open the channel editor... I think the radius parm has time mapped along the length of the curve so frame 1 is the start of the line and frame 100 is the end ... maybe!
ReplyDeletehaahaha thanks man ive been messing with it all day. thanks for clearing that up. Its actually frame 10.
ReplyDeleteimpressive after 3 years this post is acquiring a bit of traffic.
Thank you again.