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Wire solver and wire deformer.

Just playing around with the wire solver and deforming wires onto wires...



rendered as tube primitives, 2 area lights and an env light, took about an hour to render 2K :/

hipnc is here

Comments

  1. That looks totally flipping wicked Sam! :) very useful indeed!

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  2. where's the vimeo?
    :D
    looking wicked.

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  3. I like this more than a lot!

    noice one sam

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  4. hey sam i am having problems opening this file am i doing something wrong ?

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  5. It is quite an old file, I have opened it in H12 but there are a lot of warnings.

    I don't have a PC at the moment, so I can't update it to H12 yet :/

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  6. oh ok sorry to hear that, well i hope to see more post from you wen u do i really enjoy ur work ..maybe u might be able to upload it some other time :-)

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  7. Hi Sam

    I opened your hip and have a question. how are you getting the tappered/funnel shape for your vortexforce? did you touch anything in the vortexforcreatatrib? I typed bezier() in radius but nothing has changed.

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  8. Bezier() in an expression means the parm is key framed, shift-RMB on the parm to open the channel editor... I think the radius parm has time mapped along the length of the curve so frame 1 is the start of the line and frame 100 is the end ... maybe!

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  9. haahaha thanks man ive been messing with it all day. thanks for clearing that up. Its actually frame 10.

    impressive after 3 years this post is acquiring a bit of traffic.

    Thank you again.

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