Wormie wire solver things.

Just another random thing.

Houdini - Wire solver worms from Sam Hancock on Vimeo.

This starts as some vertcal lines in SOPs that are animating upwards. The 'constraintoanimation' attribute is switched to 0 when the points go above the ground plane. This goes into the wire solver and thats about it ....

hipnc is here.

3 comments:

  1. Utterly absolutely awesome Sam! Houdini wires are completely amazing eh? Now we just need to figure out how to modify them during a sim ;)

    nice one!

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  2. that's gorgeous :)
    I downloaded the hipnc file and it looks like it's not working - i think because noodles.v003.$F4.bgeo needs to be loaded?

    Loving your blog btw!

    ReplyDelete
  3. I think that BGEo sequence is the result of the sim, so just write it out again I think :)

    Thanks! I haven't put anything on here in aaaaaages, I hope to soon though!

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