Also this one projects the velocity vector onto the surface rather than just applying an opposing force like I was doing before. The velocity ends up perpendicular to the normal, with this: cross( nV, cross( nV, nN ) ). That is mixed with the original velocity to get more or less of the effect ...
In the linked .hip file there is a VIS_PROJECTION null that you can view to see what I mean...
Houdini - New cloth paper thingy! from Sam Hancock on Vimeo.
You can get the hip file from here (H11)
very nice !!
ReplyDeletethanks for sharing!!