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Wormie wire solver things.

Just another random thing.


Houdini - Wire solver worms from Sam Hancock on Vimeo.
This starts as some vertcal lines in SOPs that are animating upwards. The 'constraintoanimation' attribute is switched to 0 when the points go above the ground plane. This goes into the wire solver and thats about it ....

hipnc is here.

Comments

  1. Utterly absolutely awesome Sam! Houdini wires are completely amazing eh? Now we just need to figure out how to modify them during a sim ;)

    nice one!

    ReplyDelete
  2. that's gorgeous :)
    I downloaded the hipnc file and it looks like it's not working - i think because noodles.v003.$F4.bgeo needs to be loaded?

    Loving your blog btw!

    ReplyDelete
  3. I think that BGEo sequence is the result of the sim, so just write it out again I think :)

    Thanks! I haven't put anything on here in aaaaaages, I hope to soon though!

    ReplyDelete
  4. Hey, I thought this looked great, but found it didn't work in H14. Hope you don't mind, I had a go at rebuilding it and adding some more organic motion. You can find it here: http://www.tokeru.com/mayawiki/index.php?title=HoudiniDops#Wire_solver_with_multi_solver

    ReplyDelete

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